# -*- coding: utf8 -*- # Copyright (c) 2017-2021 THL A29 Limited, a Tencent company. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import warnings from tencentcloud.common.abstract_model import AbstractModel class ChangeRoomPlayerProfileRequest(AbstractModel): """ChangeRoomPlayerProfile请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏资源Id。 :type GameId: str :param _PlayerId: 发起修改的玩家Id。 :type PlayerId: str :param _CustomProfile: 需要修改的玩家自定义属性。 :type CustomProfile: str """ self._GameId = None self._PlayerId = None self._CustomProfile = None @property def GameId(self): """游戏资源Id。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def PlayerId(self): """发起修改的玩家Id。 :rtype: str """ return self._PlayerId @PlayerId.setter def PlayerId(self, PlayerId): self._PlayerId = PlayerId @property def CustomProfile(self): """需要修改的玩家自定义属性。 :rtype: str """ return self._CustomProfile @CustomProfile.setter def CustomProfile(self, CustomProfile): self._CustomProfile = CustomProfile def _deserialize(self, params): self._GameId = params.get("GameId") self._PlayerId = params.get("PlayerId") self._CustomProfile = params.get("CustomProfile") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class ChangeRoomPlayerProfileResponse(AbstractModel): """ChangeRoomPlayerProfile返回参数结构体 """ def __init__(self): r""" :param _Room: 房间信息。 :type Room: :class:`tencentcloud.mgobe.v20201014.models.Room` :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Room = None self._RequestId = None @property def Room(self): """房间信息。 :rtype: :class:`tencentcloud.mgobe.v20201014.models.Room` """ return self._Room @Room.setter def Room(self, Room): self._Room = Room @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): if params.get("Room") is not None: self._Room = Room() self._Room._deserialize(params.get("Room")) self._RequestId = params.get("RequestId") class ChangeRoomPlayerStatusRequest(AbstractModel): """ChangeRoomPlayerStatus请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏资源Id。 :type GameId: str :param _CustomStatus: 玩家自定义状态。 :type CustomStatus: int :param _PlayerId: 玩家id。 :type PlayerId: str """ self._GameId = None self._CustomStatus = None self._PlayerId = None @property def GameId(self): """游戏资源Id。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def CustomStatus(self): """玩家自定义状态。 :rtype: int """ return self._CustomStatus @CustomStatus.setter def CustomStatus(self, CustomStatus): self._CustomStatus = CustomStatus @property def PlayerId(self): """玩家id。 :rtype: str """ return self._PlayerId @PlayerId.setter def PlayerId(self, PlayerId): self._PlayerId = PlayerId def _deserialize(self, params): self._GameId = params.get("GameId") self._CustomStatus = params.get("CustomStatus") self._PlayerId = params.get("PlayerId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class ChangeRoomPlayerStatusResponse(AbstractModel): """ChangeRoomPlayerStatus返回参数结构体 """ def __init__(self): r""" :param _Room: 房间信息 :type Room: :class:`tencentcloud.mgobe.v20201014.models.Room` :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Room = None self._RequestId = None @property def Room(self): """房间信息 :rtype: :class:`tencentcloud.mgobe.v20201014.models.Room` """ return self._Room @Room.setter def Room(self, Room): self._Room = Room @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): if params.get("Room") is not None: self._Room = Room() self._Room._deserialize(params.get("Room")) self._RequestId = params.get("RequestId") class DescribePlayerRequest(AbstractModel): """DescribePlayer请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏资源Id。 :type GameId: str :param _OpenId: 玩家OpenId。 :type OpenId: str :param _PlayerId: 玩家PlayerId,由后台分配,当OpenId不传的时候,PlayerId必传,传入PlayerId可以查询当前PlayerId的玩家信息,当OpenId传入的时候,PlayerId可不传,按照OpenId查询玩家信息。 :type PlayerId: str """ self._GameId = None self._OpenId = None self._PlayerId = None @property def GameId(self): """游戏资源Id。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def OpenId(self): """玩家OpenId。 :rtype: str """ return self._OpenId @OpenId.setter def OpenId(self, OpenId): self._OpenId = OpenId @property def PlayerId(self): """玩家PlayerId,由后台分配,当OpenId不传的时候,PlayerId必传,传入PlayerId可以查询当前PlayerId的玩家信息,当OpenId传入的时候,PlayerId可不传,按照OpenId查询玩家信息。 :rtype: str """ return self._PlayerId @PlayerId.setter def PlayerId(self, PlayerId): self._PlayerId = PlayerId def _deserialize(self, params): self._GameId = params.get("GameId") self._OpenId = params.get("OpenId") self._PlayerId = params.get("PlayerId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class DescribePlayerResponse(AbstractModel): """DescribePlayer返回参数结构体 """ def __init__(self): r""" :param _Player: 玩家信息。 :type Player: :class:`tencentcloud.mgobe.v20201014.models.Player` :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Player = None self._RequestId = None @property def Player(self): """玩家信息。 :rtype: :class:`tencentcloud.mgobe.v20201014.models.Player` """ return self._Player @Player.setter def Player(self, Player): self._Player = Player @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): if params.get("Player") is not None: self._Player = Player() self._Player._deserialize(params.get("Player")) self._RequestId = params.get("RequestId") class DescribeRoomRequest(AbstractModel): """DescribeRoom请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏资源Id。 :type GameId: str :param _PlayerId: 玩家Id。当房间Id不传的时候,玩家Id必传,传入玩家Id可以查询当前玩家所在的房间信息,当房间Id传入的时候,优先按照房间Id查询房间信息。 :type PlayerId: str :param _RoomId: 房间Id。 :type RoomId: str """ self._GameId = None self._PlayerId = None self._RoomId = None @property def GameId(self): """游戏资源Id。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def PlayerId(self): """玩家Id。当房间Id不传的时候,玩家Id必传,传入玩家Id可以查询当前玩家所在的房间信息,当房间Id传入的时候,优先按照房间Id查询房间信息。 :rtype: str """ return self._PlayerId @PlayerId.setter def PlayerId(self, PlayerId): self._PlayerId = PlayerId @property def RoomId(self): """房间Id。 :rtype: str """ return self._RoomId @RoomId.setter def RoomId(self, RoomId): self._RoomId = RoomId def _deserialize(self, params): self._GameId = params.get("GameId") self._PlayerId = params.get("PlayerId") self._RoomId = params.get("RoomId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class DescribeRoomResponse(AbstractModel): """DescribeRoom返回参数结构体 """ def __init__(self): r""" :param _Room: 房间信息。 :type Room: :class:`tencentcloud.mgobe.v20201014.models.Room` :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Room = None self._RequestId = None @property def Room(self): """房间信息。 :rtype: :class:`tencentcloud.mgobe.v20201014.models.Room` """ return self._Room @Room.setter def Room(self, Room): self._Room = Room @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): if params.get("Room") is not None: self._Room = Room() self._Room._deserialize(params.get("Room")) self._RequestId = params.get("RequestId") class DismissRoomRequest(AbstractModel): """DismissRoom请求参数结构体 """ def __init__(self): r""" :param _GameId: 表示游戏资源唯一 ID, 由后台自动分配, 无法修改。 :type GameId: str :param _RoomId: 表示游戏房间唯一ID。 :type RoomId: str """ self._GameId = None self._RoomId = None @property def GameId(self): """表示游戏资源唯一 ID, 由后台自动分配, 无法修改。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def RoomId(self): """表示游戏房间唯一ID。 :rtype: str """ return self._RoomId @RoomId.setter def RoomId(self, RoomId): self._RoomId = RoomId def _deserialize(self, params): self._GameId = params.get("GameId") self._RoomId = params.get("RoomId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class DismissRoomResponse(AbstractModel): """DismissRoom返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class ModifyRoomRequest(AbstractModel): """ModifyRoom请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏资源Id。 :type GameId: str :param _RoomId: 房间ID。 :type RoomId: str :param _PlayerId: 发起者的PlayerId。 :type PlayerId: str :param _ChangeRoomOptionList: 需要修改的房间选项,0表示房间名称,1表示房主,2表示是否允许观战,3表示是否支持邀请码/密码,4表示是否私有,5表示是否自定义房间属性,6表示是否禁止加人。 :type ChangeRoomOptionList: list of int :param _RoomName: 房间名称。 :type RoomName: str :param _Owner: 变更房主。 :type Owner: str :param _IsViewed: 是否支持观战。 :type IsViewed: bool :param _IsInvited: 是否支持邀请码/密码。 :type IsInvited: bool :param _IsPrivate: 是否私有。 :type IsPrivate: bool :param _CustomProperties: 自定义房间属性。 :type CustomProperties: str :param _IsForbidJoin: 房间是否禁止加人。 :type IsForbidJoin: bool """ self._GameId = None self._RoomId = None self._PlayerId = None self._ChangeRoomOptionList = None self._RoomName = None self._Owner = None self._IsViewed = None self._IsInvited = None self._IsPrivate = None self._CustomProperties = None self._IsForbidJoin = None @property def GameId(self): """游戏资源Id。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def RoomId(self): """房间ID。 :rtype: str """ return self._RoomId @RoomId.setter def RoomId(self, RoomId): self._RoomId = RoomId @property def PlayerId(self): """发起者的PlayerId。 :rtype: str """ return self._PlayerId @PlayerId.setter def PlayerId(self, PlayerId): self._PlayerId = PlayerId @property def ChangeRoomOptionList(self): """需要修改的房间选项,0表示房间名称,1表示房主,2表示是否允许观战,3表示是否支持邀请码/密码,4表示是否私有,5表示是否自定义房间属性,6表示是否禁止加人。 :rtype: list of int """ return self._ChangeRoomOptionList @ChangeRoomOptionList.setter def ChangeRoomOptionList(self, ChangeRoomOptionList): self._ChangeRoomOptionList = ChangeRoomOptionList @property def RoomName(self): """房间名称。 :rtype: str """ return self._RoomName @RoomName.setter def RoomName(self, RoomName): self._RoomName = RoomName @property def Owner(self): """变更房主。 :rtype: str """ return self._Owner @Owner.setter def Owner(self, Owner): self._Owner = Owner @property def IsViewed(self): """是否支持观战。 :rtype: bool """ return self._IsViewed @IsViewed.setter def IsViewed(self, IsViewed): self._IsViewed = IsViewed @property def IsInvited(self): """是否支持邀请码/密码。 :rtype: bool """ return self._IsInvited @IsInvited.setter def IsInvited(self, IsInvited): self._IsInvited = IsInvited @property def IsPrivate(self): """是否私有。 :rtype: bool """ return self._IsPrivate @IsPrivate.setter def IsPrivate(self, IsPrivate): self._IsPrivate = IsPrivate @property def CustomProperties(self): """自定义房间属性。 :rtype: str """ return self._CustomProperties @CustomProperties.setter def CustomProperties(self, CustomProperties): self._CustomProperties = CustomProperties @property def IsForbidJoin(self): """房间是否禁止加人。 :rtype: bool """ return self._IsForbidJoin @IsForbidJoin.setter def IsForbidJoin(self, IsForbidJoin): self._IsForbidJoin = IsForbidJoin def _deserialize(self, params): self._GameId = params.get("GameId") self._RoomId = params.get("RoomId") self._PlayerId = params.get("PlayerId") self._ChangeRoomOptionList = params.get("ChangeRoomOptionList") self._RoomName = params.get("RoomName") self._Owner = params.get("Owner") self._IsViewed = params.get("IsViewed") self._IsInvited = params.get("IsInvited") self._IsPrivate = params.get("IsPrivate") self._CustomProperties = params.get("CustomProperties") self._IsForbidJoin = params.get("IsForbidJoin") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class ModifyRoomResponse(AbstractModel): """ModifyRoom返回参数结构体 """ def __init__(self): r""" :param _Room: 房间信息 :type Room: :class:`tencentcloud.mgobe.v20201014.models.Room` :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Room = None self._RequestId = None @property def Room(self): """房间信息 :rtype: :class:`tencentcloud.mgobe.v20201014.models.Room` """ return self._Room @Room.setter def Room(self, Room): self._Room = Room @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): if params.get("Room") is not None: self._Room = Room() self._Room._deserialize(params.get("Room")) self._RequestId = params.get("RequestId") class Player(AbstractModel): """玩家信息详情 """ def __init__(self): r""" :param _OpenId: 玩家 OpenId。最长不超过64个字符。 :type OpenId: str :param _Name: 玩家昵称。最长不超过32个字符。 :type Name: str :param _TeamId: 队伍 ID。最长不超过16个字符。 :type TeamId: str :param _IsRobot: 是否为机器人。 :type IsRobot: bool :param _PlayerId: 玩家 PlayerId。出参使用,由后端返回。 :type PlayerId: str :param _CustomPlayerStatus: 自定义玩家状态。非负数,最大不超过4294967295。默认为0。 :type CustomPlayerStatus: int :param _CustomProfile: 自定义玩家属性。最长不超过256个字符。默认为空字符串。 :type CustomProfile: str """ self._OpenId = None self._Name = None self._TeamId = None self._IsRobot = None self._PlayerId = None self._CustomPlayerStatus = None self._CustomProfile = None @property def OpenId(self): """玩家 OpenId。最长不超过64个字符。 :rtype: str """ return self._OpenId @OpenId.setter def OpenId(self, OpenId): self._OpenId = OpenId @property def Name(self): """玩家昵称。最长不超过32个字符。 :rtype: str """ return self._Name @Name.setter def Name(self, Name): self._Name = Name @property def TeamId(self): """队伍 ID。最长不超过16个字符。 :rtype: str """ return self._TeamId @TeamId.setter def TeamId(self, TeamId): self._TeamId = TeamId @property def IsRobot(self): """是否为机器人。 :rtype: bool """ return self._IsRobot @IsRobot.setter def IsRobot(self, IsRobot): self._IsRobot = IsRobot @property def PlayerId(self): """玩家 PlayerId。出参使用,由后端返回。 :rtype: str """ return self._PlayerId @PlayerId.setter def PlayerId(self, PlayerId): self._PlayerId = PlayerId @property def CustomPlayerStatus(self): """自定义玩家状态。非负数,最大不超过4294967295。默认为0。 :rtype: int """ return self._CustomPlayerStatus @CustomPlayerStatus.setter def CustomPlayerStatus(self, CustomPlayerStatus): self._CustomPlayerStatus = CustomPlayerStatus @property def CustomProfile(self): """自定义玩家属性。最长不超过256个字符。默认为空字符串。 :rtype: str """ return self._CustomProfile @CustomProfile.setter def CustomProfile(self, CustomProfile): self._CustomProfile = CustomProfile def _deserialize(self, params): self._OpenId = params.get("OpenId") self._Name = params.get("Name") self._TeamId = params.get("TeamId") self._IsRobot = params.get("IsRobot") self._PlayerId = params.get("PlayerId") self._CustomPlayerStatus = params.get("CustomPlayerStatus") self._CustomProfile = params.get("CustomProfile") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class RemoveRoomPlayerRequest(AbstractModel): """RemoveRoomPlayer请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏资源Id。 :type GameId: str :param _RemovePlayerId: 被踢出房间的玩家Id。 :type RemovePlayerId: str """ self._GameId = None self._RemovePlayerId = None @property def GameId(self): """游戏资源Id。 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def RemovePlayerId(self): """被踢出房间的玩家Id。 :rtype: str """ return self._RemovePlayerId @RemovePlayerId.setter def RemovePlayerId(self, RemovePlayerId): self._RemovePlayerId = RemovePlayerId def _deserialize(self, params): self._GameId = params.get("GameId") self._RemovePlayerId = params.get("RemovePlayerId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class RemoveRoomPlayerResponse(AbstractModel): """RemoveRoomPlayer返回参数结构体 """ def __init__(self): r""" :param _Room: 房间信息 :type Room: :class:`tencentcloud.mgobe.v20201014.models.Room` :param _RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Room = None self._RequestId = None @property def Room(self): """房间信息 :rtype: :class:`tencentcloud.mgobe.v20201014.models.Room` """ return self._Room @Room.setter def Room(self, Room): self._Room = Room @property def RequestId(self): """唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): if params.get("Room") is not None: self._Room = Room() self._Room._deserialize(params.get("Room")) self._RequestId = params.get("RequestId") class Room(AbstractModel): """房间信息详情。 """ def __init__(self): r""" :param _Name: 表示房间名称。最长不超过32个字符。 :type Name: str :param _MaxPlayers: 表示房间最大玩家数量。最大不超过100人。 :type MaxPlayers: int :param _OwnerOpenId: 表示房主OpenId。最长不超过16个字符。 :type OwnerOpenId: str :param _IsPrivate: 表示是否私有,私有指的是不允许其他玩家通过匹配加入房间。 :type IsPrivate: bool :param _Players: 表示玩家详情列表。 :type Players: list of Player :param _Teams: 表示团队属性列表。 :type Teams: list of Team :param _Id: 表示房间 ID。出参用,由后端返回。 :type Id: str :param _Type: 表示房间类型。最长不超过32个字符。 :type Type: str :param _CreateType: 表示创建方式:0.单人主动发起创建房间请求;1.多人在线匹配请求分配房间;2. 直接创建满员房间。调用云API的创房请求默认为3,目前通过云API调用只支持第3种方式。 :type CreateType: int :param _CustomProperties: 表示自定义房间属性,不传为空字符串。最长不超过1024个字符。 :type CustomProperties: str :param _FrameSyncState: 表示房间帧同步状态。0表示未开始帧同步,1表示已开始帧同步,用于出参。 :type FrameSyncState: int :param _FrameRate: 表示帧率。由控制台设置,用于出参。 :type FrameRate: int :param _RouteId: 表示路由ID。用于出参。 :type RouteId: str :param _CreateTime: 表示房间创建的时间戳(单位:秒)。 :type CreateTime: int :param _StartGameTime: 表示开始帧同步时的时间戳(单位:秒),未开始帧同步时返回为0。 :type StartGameTime: int :param _IsForbidJoin: 表示是否禁止加入房间。出参使用,默认为False,通过SDK的ChangeRoom接口可以修改。 :type IsForbidJoin: bool :param _Owner: 表示房主PlayerId。 :type Owner: str """ self._Name = None self._MaxPlayers = None self._OwnerOpenId = None self._IsPrivate = None self._Players = None self._Teams = None self._Id = None self._Type = None self._CreateType = None self._CustomProperties = None self._FrameSyncState = None self._FrameRate = None self._RouteId = None self._CreateTime = None self._StartGameTime = None self._IsForbidJoin = None self._Owner = None @property def Name(self): """表示房间名称。最长不超过32个字符。 :rtype: str """ return self._Name @Name.setter def Name(self, Name): self._Name = Name @property def MaxPlayers(self): """表示房间最大玩家数量。最大不超过100人。 :rtype: int """ return self._MaxPlayers @MaxPlayers.setter def MaxPlayers(self, MaxPlayers): self._MaxPlayers = MaxPlayers @property def OwnerOpenId(self): """表示房主OpenId。最长不超过16个字符。 :rtype: str """ return self._OwnerOpenId @OwnerOpenId.setter def OwnerOpenId(self, OwnerOpenId): self._OwnerOpenId = OwnerOpenId @property def IsPrivate(self): """表示是否私有,私有指的是不允许其他玩家通过匹配加入房间。 :rtype: bool """ return self._IsPrivate @IsPrivate.setter def IsPrivate(self, IsPrivate): self._IsPrivate = IsPrivate @property def Players(self): """表示玩家详情列表。 :rtype: list of Player """ return self._Players @Players.setter def Players(self, Players): self._Players = Players @property def Teams(self): """表示团队属性列表。 :rtype: list of Team """ return self._Teams @Teams.setter def Teams(self, Teams): self._Teams = Teams @property def Id(self): """表示房间 ID。出参用,由后端返回。 :rtype: str """ return self._Id @Id.setter def Id(self, Id): self._Id = Id @property def Type(self): """表示房间类型。最长不超过32个字符。 :rtype: str """ return self._Type @Type.setter def Type(self, Type): self._Type = Type @property def CreateType(self): """表示创建方式:0.单人主动发起创建房间请求;1.多人在线匹配请求分配房间;2. 直接创建满员房间。调用云API的创房请求默认为3,目前通过云API调用只支持第3种方式。 :rtype: int """ return self._CreateType @CreateType.setter def CreateType(self, CreateType): self._CreateType = CreateType @property def CustomProperties(self): """表示自定义房间属性,不传为空字符串。最长不超过1024个字符。 :rtype: str """ return self._CustomProperties @CustomProperties.setter def CustomProperties(self, CustomProperties): self._CustomProperties = CustomProperties @property def FrameSyncState(self): """表示房间帧同步状态。0表示未开始帧同步,1表示已开始帧同步,用于出参。 :rtype: int """ return self._FrameSyncState @FrameSyncState.setter def FrameSyncState(self, FrameSyncState): self._FrameSyncState = FrameSyncState @property def FrameRate(self): """表示帧率。由控制台设置,用于出参。 :rtype: int """ return self._FrameRate @FrameRate.setter def FrameRate(self, FrameRate): self._FrameRate = FrameRate @property def RouteId(self): """表示路由ID。用于出参。 :rtype: str """ return self._RouteId @RouteId.setter def RouteId(self, RouteId): self._RouteId = RouteId @property def CreateTime(self): """表示房间创建的时间戳(单位:秒)。 :rtype: int """ return self._CreateTime @CreateTime.setter def CreateTime(self, CreateTime): self._CreateTime = CreateTime @property def StartGameTime(self): """表示开始帧同步时的时间戳(单位:秒),未开始帧同步时返回为0。 :rtype: int """ return self._StartGameTime @StartGameTime.setter def StartGameTime(self, StartGameTime): self._StartGameTime = StartGameTime @property def IsForbidJoin(self): """表示是否禁止加入房间。出参使用,默认为False,通过SDK的ChangeRoom接口可以修改。 :rtype: bool """ return self._IsForbidJoin @IsForbidJoin.setter def IsForbidJoin(self, IsForbidJoin): self._IsForbidJoin = IsForbidJoin @property def Owner(self): """表示房主PlayerId。 :rtype: str """ return self._Owner @Owner.setter def Owner(self, Owner): self._Owner = Owner def _deserialize(self, params): self._Name = params.get("Name") self._MaxPlayers = params.get("MaxPlayers") self._OwnerOpenId = params.get("OwnerOpenId") self._IsPrivate = params.get("IsPrivate") if params.get("Players") is not None: self._Players = [] for item in params.get("Players"): obj = Player() obj._deserialize(item) self._Players.append(obj) if params.get("Teams") is not None: self._Teams = [] for item in params.get("Teams"): obj = Team() obj._deserialize(item) self._Teams.append(obj) self._Id = params.get("Id") self._Type = params.get("Type") self._CreateType = params.get("CreateType") self._CustomProperties = params.get("CustomProperties") self._FrameSyncState = params.get("FrameSyncState") self._FrameRate = params.get("FrameRate") self._RouteId = params.get("RouteId") self._CreateTime = params.get("CreateTime") self._StartGameTime = params.get("StartGameTime") self._IsForbidJoin = params.get("IsForbidJoin") self._Owner = params.get("Owner") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class Team(AbstractModel): """团队属性 """ def __init__(self): r""" :param _Id: 队伍ID。最长不超过16个字符。 :type Id: str :param _Name: 队伍名称。最长不超过32个字符。 :type Name: str :param _MinPlayers: 队伍最小人数。最大不超过100人。 :type MinPlayers: int :param _MaxPlayers: 队伍最大人数。最大不超过100人。 :type MaxPlayers: int """ self._Id = None self._Name = None self._MinPlayers = None self._MaxPlayers = None @property def Id(self): """队伍ID。最长不超过16个字符。 :rtype: str """ return self._Id @Id.setter def Id(self, Id): self._Id = Id @property def Name(self): """队伍名称。最长不超过32个字符。 :rtype: str """ return self._Name @Name.setter def Name(self, Name): self._Name = Name @property def MinPlayers(self): """队伍最小人数。最大不超过100人。 :rtype: int """ return self._MinPlayers @MinPlayers.setter def MinPlayers(self, MinPlayers): self._MinPlayers = MinPlayers @property def MaxPlayers(self): """队伍最大人数。最大不超过100人。 :rtype: int """ return self._MaxPlayers @MaxPlayers.setter def MaxPlayers(self, MaxPlayers): self._MaxPlayers = MaxPlayers def _deserialize(self, params): self._Id = params.get("Id") self._Name = params.get("Name") self._MinPlayers = params.get("MinPlayers") self._MaxPlayers = params.get("MaxPlayers") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set))
Memory