# -*- coding: utf8 -*- # Copyright (c) 2017-2021 THL A29 Limited, a Tencent company. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import warnings from tencentcloud.common.abstract_model import AbstractModel class CreateSessionRequest(AbstractModel): """CreateSession请求参数结构体 """ def __init__(self): r""" :param _UserId: 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :type UserId: str :param _GameId: 【已废弃】只在TrylockWorker时生效 :type GameId: str :param _GameRegion: 【已废弃】只在TrylockWorker时生效 :type GameRegion: str :param _GameParas: 游戏参数 :type GameParas: str :param _ClientSession: 客户端session信息,从JSSDK请求中获得。特殊的,当 RunMode 参数为 RunWithoutClient 时,该字段可以为空 :type ClientSession: str :param _Resolution: 分辨率,,可设置为1080p或720p或1920x1080格式 :type Resolution: str :param _ImageUrl: 背景图url,格式为png或jpeg,宽高1920*1080 :type ImageUrl: str :param _SetNo: 【已废弃】 :type SetNo: int :param _Bitrate: 【已废弃】 :type Bitrate: int :param _MaxBitrate: 单位Mbps,动态调整最大码率建议值,会按实际情况调整 :type MaxBitrate: int :param _MinBitrate: 单位Mbps,动态调整最小码率建议值,会按实际情况调整 :type MinBitrate: int :param _Fps: 帧率,可设置为30、45、60、90、120、144 :type Fps: int :param _UserIp: 【必选】用户IP,用户客户端的公网IP,用于就近调度,不填将严重影响用户体验 :type UserIp: str :param _Optimization: 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0 :type Optimization: int :param _HostUserId: 【互动云游】游戏主机用户ID :type HostUserId: str :param _Role: 【互动云游】角色;Player表示玩家;Viewer表示观察者 :type Role: str :param _GameContext: 游戏相关参数 :type GameContext: str :param _RunMode: 云端运行模式。 RunWithoutClient:允许无客户端连接的情况下仍保持云端 App 运行 默认值(空):要求必须有客户端连接才会保持云端 App 运行。 :type RunMode: str """ self._UserId = None self._GameId = None self._GameRegion = None self._GameParas = None self._ClientSession = None self._Resolution = None self._ImageUrl = None self._SetNo = None self._Bitrate = None self._MaxBitrate = None self._MinBitrate = None self._Fps = None self._UserIp = None self._Optimization = None self._HostUserId = None self._Role = None self._GameContext = None self._RunMode = None @property def UserId(self): """唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def GameId(self): """【已废弃】只在TrylockWorker时生效 :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def GameRegion(self): """【已废弃】只在TrylockWorker时生效 :rtype: str """ return self._GameRegion @GameRegion.setter def GameRegion(self, GameRegion): self._GameRegion = GameRegion @property def GameParas(self): """游戏参数 :rtype: str """ return self._GameParas @GameParas.setter def GameParas(self, GameParas): self._GameParas = GameParas @property def ClientSession(self): """客户端session信息,从JSSDK请求中获得。特殊的,当 RunMode 参数为 RunWithoutClient 时,该字段可以为空 :rtype: str """ return self._ClientSession @ClientSession.setter def ClientSession(self, ClientSession): self._ClientSession = ClientSession @property def Resolution(self): """分辨率,,可设置为1080p或720p或1920x1080格式 :rtype: str """ return self._Resolution @Resolution.setter def Resolution(self, Resolution): self._Resolution = Resolution @property def ImageUrl(self): """背景图url,格式为png或jpeg,宽高1920*1080 :rtype: str """ return self._ImageUrl @ImageUrl.setter def ImageUrl(self, ImageUrl): self._ImageUrl = ImageUrl @property def SetNo(self): """【已废弃】 :rtype: int """ return self._SetNo @SetNo.setter def SetNo(self, SetNo): self._SetNo = SetNo @property def Bitrate(self): """【已废弃】 :rtype: int """ return self._Bitrate @Bitrate.setter def Bitrate(self, Bitrate): self._Bitrate = Bitrate @property def MaxBitrate(self): """单位Mbps,动态调整最大码率建议值,会按实际情况调整 :rtype: int """ return self._MaxBitrate @MaxBitrate.setter def MaxBitrate(self, MaxBitrate): self._MaxBitrate = MaxBitrate @property def MinBitrate(self): """单位Mbps,动态调整最小码率建议值,会按实际情况调整 :rtype: int """ return self._MinBitrate @MinBitrate.setter def MinBitrate(self, MinBitrate): self._MinBitrate = MinBitrate @property def Fps(self): """帧率,可设置为30、45、60、90、120、144 :rtype: int """ return self._Fps @Fps.setter def Fps(self, Fps): self._Fps = Fps @property def UserIp(self): """【必选】用户IP,用户客户端的公网IP,用于就近调度,不填将严重影响用户体验 :rtype: str """ return self._UserIp @UserIp.setter def UserIp(self, UserIp): self._UserIp = UserIp @property def Optimization(self): """【已废弃】优化项,便于客户灰度开启新的优化项,默认为0 :rtype: int """ return self._Optimization @Optimization.setter def Optimization(self, Optimization): self._Optimization = Optimization @property def HostUserId(self): """【互动云游】游戏主机用户ID :rtype: str """ return self._HostUserId @HostUserId.setter def HostUserId(self, HostUserId): self._HostUserId = HostUserId @property def Role(self): """【互动云游】角色;Player表示玩家;Viewer表示观察者 :rtype: str """ return self._Role @Role.setter def Role(self, Role): self._Role = Role @property def GameContext(self): """游戏相关参数 :rtype: str """ return self._GameContext @GameContext.setter def GameContext(self, GameContext): self._GameContext = GameContext @property def RunMode(self): """云端运行模式。 RunWithoutClient:允许无客户端连接的情况下仍保持云端 App 运行 默认值(空):要求必须有客户端连接才会保持云端 App 运行。 :rtype: str """ return self._RunMode @RunMode.setter def RunMode(self, RunMode): self._RunMode = RunMode def _deserialize(self, params): self._UserId = params.get("UserId") self._GameId = params.get("GameId") self._GameRegion = params.get("GameRegion") self._GameParas = params.get("GameParas") self._ClientSession = params.get("ClientSession") self._Resolution = params.get("Resolution") self._ImageUrl = params.get("ImageUrl") self._SetNo = params.get("SetNo") self._Bitrate = params.get("Bitrate") self._MaxBitrate = params.get("MaxBitrate") self._MinBitrate = params.get("MinBitrate") self._Fps = params.get("Fps") self._UserIp = params.get("UserIp") self._Optimization = params.get("Optimization") self._HostUserId = params.get("HostUserId") self._Role = params.get("Role") self._GameContext = params.get("GameContext") self._RunMode = params.get("RunMode") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class CreateSessionResponse(AbstractModel): """CreateSession返回参数结构体 """ def __init__(self): r""" :param _ServerSession: 服务端session信息,返回给JSSDK :type ServerSession: str :param _RoleNumber: 【已废弃】 :type RoleNumber: str :param _Role: 【互动云游】角色;Player表示玩家;Viewer表示观察者 :type Role: str :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._ServerSession = None self._RoleNumber = None self._Role = None self._RequestId = None @property def ServerSession(self): """服务端session信息,返回给JSSDK :rtype: str """ return self._ServerSession @ServerSession.setter def ServerSession(self, ServerSession): self._ServerSession = ServerSession @property def RoleNumber(self): """【已废弃】 :rtype: str """ return self._RoleNumber @RoleNumber.setter def RoleNumber(self, RoleNumber): self._RoleNumber = RoleNumber @property def Role(self): """【互动云游】角色;Player表示玩家;Viewer表示观察者 :rtype: str """ return self._Role @Role.setter def Role(self, Role): self._Role = Role @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._ServerSession = params.get("ServerSession") self._RoleNumber = params.get("RoleNumber") self._Role = params.get("Role") self._RequestId = params.get("RequestId") class DescribeInstancesCountRequest(AbstractModel): """DescribeInstancesCount请求参数结构体 """ def __init__(self): r""" :param _GameId: 游戏ID :type GameId: str :param _GroupId: 实例分组ID :type GroupId: str :param _GameRegion: 游戏区域 :type GameRegion: str :param _GameType: 游戏类型。 MOBILE:手游 PC:默认值,端游 :type GameType: str """ self._GameId = None self._GroupId = None self._GameRegion = None self._GameType = None @property def GameId(self): """游戏ID :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def GroupId(self): """实例分组ID :rtype: str """ return self._GroupId @GroupId.setter def GroupId(self, GroupId): self._GroupId = GroupId @property def GameRegion(self): """游戏区域 :rtype: str """ return self._GameRegion @GameRegion.setter def GameRegion(self, GameRegion): self._GameRegion = GameRegion @property def GameType(self): """游戏类型。 MOBILE:手游 PC:默认值,端游 :rtype: str """ return self._GameType @GameType.setter def GameType(self, GameType): self._GameType = GameType def _deserialize(self, params): self._GameId = params.get("GameId") self._GroupId = params.get("GroupId") self._GameRegion = params.get("GameRegion") self._GameType = params.get("GameType") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class DescribeInstancesCountResponse(AbstractModel): """DescribeInstancesCount返回参数结构体 """ def __init__(self): r""" :param _Total: 客户的实例总数 :type Total: int :param _Running: 客户的实例运行数 :type Running: int :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._Total = None self._Running = None self._RequestId = None @property def Total(self): """客户的实例总数 :rtype: int """ return self._Total @Total.setter def Total(self, Total): self._Total = Total @property def Running(self): """客户的实例运行数 :rtype: int """ return self._Running @Running.setter def Running(self, Running): self._Running = Running @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._Total = params.get("Total") self._Running = params.get("Running") self._RequestId = params.get("RequestId") class SaveGameArchiveRequest(AbstractModel): """SaveGameArchive请求参数结构体 """ def __init__(self): r""" :param _UserId: 游戏用户ID :type UserId: str :param _GameId: 游戏ID :type GameId: str """ self._UserId = None self._GameId = None @property def UserId(self): """游戏用户ID :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def GameId(self): """游戏ID :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId def _deserialize(self, params): self._UserId = params.get("UserId") self._GameId = params.get("GameId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class SaveGameArchiveResponse(AbstractModel): """SaveGameArchive返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class StartPublishStreamRequest(AbstractModel): """StartPublishStream请求参数结构体 """ def __init__(self): r""" :param _UserId: 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :type UserId: str :param _PublishUrl: 推流地址,仅支持rtmp协议 :type PublishUrl: str """ self._UserId = None self._PublishUrl = None @property def UserId(self): """唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def PublishUrl(self): """推流地址,仅支持rtmp协议 :rtype: str """ return self._PublishUrl @PublishUrl.setter def PublishUrl(self, PublishUrl): self._PublishUrl = PublishUrl def _deserialize(self, params): self._UserId = params.get("UserId") self._PublishUrl = params.get("PublishUrl") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class StartPublishStreamResponse(AbstractModel): """StartPublishStream返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class StartPublishStreamToCSSRequest(AbstractModel): """StartPublishStreamToCSS请求参数结构体 """ def __init__(self): r""" :param _UserId: 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :type UserId: str :param _PublishStreamArgs: 推流参数,推流时携带自定义参数。 :type PublishStreamArgs: str """ self._UserId = None self._PublishStreamArgs = None @property def UserId(self): """唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def PublishStreamArgs(self): """推流参数,推流时携带自定义参数。 :rtype: str """ return self._PublishStreamArgs @PublishStreamArgs.setter def PublishStreamArgs(self, PublishStreamArgs): self._PublishStreamArgs = PublishStreamArgs def _deserialize(self, params): self._UserId = params.get("UserId") self._PublishStreamArgs = params.get("PublishStreamArgs") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class StartPublishStreamToCSSResponse(AbstractModel): """StartPublishStreamToCSS返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class StopGameRequest(AbstractModel): """StopGame请求参数结构体 """ def __init__(self): r""" :param _UserId: 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :type UserId: str :param _HostUserId: 【多人游戏】游戏主机用户ID :type HostUserId: str """ self._UserId = None self._HostUserId = None @property def UserId(self): """唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def HostUserId(self): """【多人游戏】游戏主机用户ID :rtype: str """ return self._HostUserId @HostUserId.setter def HostUserId(self, HostUserId): self._HostUserId = HostUserId def _deserialize(self, params): self._UserId = params.get("UserId") self._HostUserId = params.get("HostUserId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class StopGameResponse(AbstractModel): """StopGame返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class StopPublishStreamRequest(AbstractModel): """StopPublishStream请求参数结构体 """ def __init__(self): r""" :param _UserId: 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :type UserId: str """ self._UserId = None @property def UserId(self): """唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId def _deserialize(self, params): self._UserId = params.get("UserId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class StopPublishStreamResponse(AbstractModel): """StopPublishStream返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class SwitchGameArchiveRequest(AbstractModel): """SwitchGameArchive请求参数结构体 """ def __init__(self): r""" :param _UserId: 游戏用户ID :type UserId: str :param _GameId: 游戏ID :type GameId: str :param _GameArchiveUrl: 游戏存档Url :type GameArchiveUrl: str :param _GameContext: 游戏相关参数 :type GameContext: str """ self._UserId = None self._GameId = None self._GameArchiveUrl = None self._GameContext = None @property def UserId(self): """游戏用户ID :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def GameId(self): """游戏ID :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def GameArchiveUrl(self): """游戏存档Url :rtype: str """ return self._GameArchiveUrl @GameArchiveUrl.setter def GameArchiveUrl(self, GameArchiveUrl): self._GameArchiveUrl = GameArchiveUrl @property def GameContext(self): """游戏相关参数 :rtype: str """ return self._GameContext @GameContext.setter def GameContext(self, GameContext): self._GameContext = GameContext def _deserialize(self, params): self._UserId = params.get("UserId") self._GameId = params.get("GameId") self._GameArchiveUrl = params.get("GameArchiveUrl") self._GameContext = params.get("GameContext") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class SwitchGameArchiveResponse(AbstractModel): """SwitchGameArchive返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId") class TrylockWorkerRequest(AbstractModel): """TrylockWorker请求参数结构体 """ def __init__(self): r""" :param _UserId: 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :type UserId: str :param _GameId: 游戏ID :type GameId: str :param _GameRegion: 游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等,如果不为空,优先按照该区域进行调度分配机器 :type GameRegion: str :param _SetNo: 【废弃】资源池编号 :type SetNo: int :param _UserIp: 【必选】用户IP,用户客户端的公网IP,用于就近调度,不填将严重影响用户体验 :type UserIp: str :param _GroupId: 分组ID :type GroupId: str """ self._UserId = None self._GameId = None self._GameRegion = None self._SetNo = None self._UserIp = None self._GroupId = None @property def UserId(self): """唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变) :rtype: str """ return self._UserId @UserId.setter def UserId(self, UserId): self._UserId = UserId @property def GameId(self): """游戏ID :rtype: str """ return self._GameId @GameId.setter def GameId(self, GameId): self._GameId = GameId @property def GameRegion(self): """游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等,如果不为空,优先按照该区域进行调度分配机器 :rtype: str """ return self._GameRegion @GameRegion.setter def GameRegion(self, GameRegion): self._GameRegion = GameRegion @property def SetNo(self): """【废弃】资源池编号 :rtype: int """ return self._SetNo @SetNo.setter def SetNo(self, SetNo): self._SetNo = SetNo @property def UserIp(self): """【必选】用户IP,用户客户端的公网IP,用于就近调度,不填将严重影响用户体验 :rtype: str """ return self._UserIp @UserIp.setter def UserIp(self, UserIp): self._UserIp = UserIp @property def GroupId(self): """分组ID :rtype: str """ return self._GroupId @GroupId.setter def GroupId(self, GroupId): self._GroupId = GroupId def _deserialize(self, params): self._UserId = params.get("UserId") self._GameId = params.get("GameId") self._GameRegion = params.get("GameRegion") self._SetNo = params.get("SetNo") self._UserIp = params.get("UserIp") self._GroupId = params.get("GroupId") memeber_set = set(params.keys()) for name, value in vars(self).items(): property_name = name[1:] if property_name in memeber_set: memeber_set.remove(property_name) if len(memeber_set) > 0: warnings.warn("%s fileds are useless." % ",".join(memeber_set)) class TrylockWorkerResponse(AbstractModel): """TrylockWorker返回参数结构体 """ def __init__(self): r""" :param _RequestId: 唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :type RequestId: str """ self._RequestId = None @property def RequestId(self): """唯一请求 ID,由服务端生成,每次请求都会返回(若请求因其他原因未能抵达服务端,则该次请求不会获得 RequestId)。定位问题时需要提供该次请求的 RequestId。 :rtype: str """ return self._RequestId @RequestId.setter def RequestId(self, RequestId): self._RequestId = RequestId def _deserialize(self, params): self._RequestId = params.get("RequestId")
Memory